I usually use a cardinal bicubic interpolator for the warp. In other words, given a gradient (du, dv), you retrieve (u+du*k, v+dv*k) from the source, where k is usually set such that the displacement is under a single pixel.
![warpsharp baselight warpsharp baselight](https://3dvision-blog.com/wp-content/uploads/2012/07/london-2012-game-sbs-3d-mode.jpg)
Compute a second gradient map from the bump map.Optionally, apply a blur to the bump map.Convert the gradient map to a bump map by taking the length of each gradient vector.(Both filters can be computed togetherĀ in 10 adds how this is done is left as an exercise to the reader.) Sobel filters are also popular:-1 0 +1 -1 -2 -1 In a 3x3 window, subtracting (right-left) and (bottom-top) is one way to do this. The usual way to do this is through a pair of edge detection filters that compute horizontal and vertical gradient. For each pixel in the original image, the gradient map encodes a vector that indicates the direction and rate of fastest ascent in luminance. Compute a gradient map from the grayscale image.Convert the original channel to grayscale.
#Warpsharp baselight code
I don't remember how the original code worked, but here's one way to implement such an algorithm: I think, that Warpsharp would be a great addition for upscaled images especially when the ingame render resolution is lower than the output resolution: The basic "warp sharp" algorithm Warp sharp is the name of an algorithm that I originally found coded as a filter for an image editing application called "The GIMP." It's based on the idea that if you can identify the edges in an image, you can warp the image to shrink the edges and thus make them appear sharper.
![warpsharp baselight warpsharp baselight](https://www.dvdfab.cn/upload/tips/anaglyph-3d-sbs-3d-and-top-bottom-3d-11.jpeg)
Or is there a similar shader already existing?
![warpsharp baselight warpsharp baselight](http://i-mediasky.com/wp-content/uploads/2015/08/3d-anaglyph-tips.jpeg)
Reflection-based Caller ( July 30, 2017).Getting started with Caller ( July 30, 2017).Reflection-based Callee ( July 30, 2017).Getting started with Callee ( July 30, 2017).WAMP-CRA router-side authentication ( July 30, 2017).WAMP-CRA client side authentication ( July 30, 2017).Router-side authentication ( July 30, 2017).Cookie based router-side authentication ( July 30, 2017).Client-side authentication ( July 30, 2017).Cookie based router side authentication.WAMP-CRA - see WAMP-CRA router side authentication, WAMP-CRA client side authentication.Authentication - see Router side authentication, Client side authentication.Pattern-based registrations - see also here - see callee tutorial.Pattern-based subscriptions - see also here - see subscriber tutorial.Shared registrations, see also here - see callee tutorial.
#Warpsharp baselight registration
Session meta api, Registration meta api, Subscription meta api - see here.Caller identification: caller tutorial, callee tutorial.Cancelation: caller tutorial, callee tutorial.Progressive call results: caller tutorial, callee tutorial.The following Advanced profile features are supported NET open source implementation of WAMP which allows you to write RPC services and Pub/Sub based applications in a convenient way. WAMP (The Web Application Messaging Protocol) is an open standard WebSocket subprotocol that provides two application messaging patterns in one unified protocol: Remote Procedure Calls + Publish & Subscribe.
![warpsharp baselight warpsharp baselight](http://www.brorsoft.cn/images/sbs-3d.jpg)
This site contains documentation for the WampSharp project.